修改布局,修复BUG
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This commit is contained in:
杨志
2025-12-08 11:49:09 +08:00
parent 51a72f1f0c
commit 8e308a75f6
27 changed files with 1487 additions and 362 deletions

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# 座位布局性能优化说明
## 问题描述
当座位布局节点数量很大时(例如 50x50 = 2500 个单元格),会出现明显的卡顿现象。主要原因是:
1. **大量 DOM 节点**:双重循环渲染所有单元格,创建大量 DOM 元素
2. **重复计算**:每次渲染时,`getCellClass``getCellText``shouldRenderCell` 等函数都会被调用,且内部包含循环遍历
3. **查找性能**:使用 `Array.find()` 查找单元格,时间复杂度为 O(n)
4. **事件处理**:鼠标移动事件触发频繁,没有有效节流
## 优化方案
### 1. 使用 Map 缓存单元格查找
**优化前:**
```typescript
const getCell = (col: number, row: number) => {
return cells.value.find((c) => c.col === col && c.row === row);
};
```
**优化后:**
```typescript
// 单元格查找缓存 Map: key = "col,row", value = cell
const cellMapCache = ref<Map<string, ClassroomApi.ClassroomLayoutCell>>(new Map());
const getCell = (col: number, row: number) => {
const key = `${col},${row}`;
return cellMapCache.value.get(key);
};
```
**效果:** 查找时间复杂度从 O(n) 降低到 O(1)
### 2. 缓存合并单元格映射关系
**优化前:**
```typescript
// 每次都要遍历所有单元格检查是否被合并
for (const otherCell of cells.value) {
// ... 检查逻辑
}
```
**优化后:**
```typescript
// 合并单元格主单元格映射: key = "col,row" (被合并的单元格), value = "col,row" (主单元格)
const mergeMasterMapCache = ref<Map<string, string>>(new Map());
// 使用缓存检查
const key = `${col},${row}`;
if (mergeMasterMapCache.value.has(key)) {
return 'cell cell-merged';
}
```
**效果:** 避免了每次渲染时的 O(n²) 循环嵌套
### 3. 使用 shallowRef 优化响应式性能
**优化前:**
```typescript
const cells = ref<ClassroomApi.ClassroomLayoutCell[]>([]);
```
**优化后:**
```typescript
const cells = shallowRef<ClassroomApi.ClassroomLayoutCell[]>([]);
```
**效果:** 减少深度响应式监听,提升性能
### 4. 使用 requestAnimationFrame 优化鼠标移动事件
**优化前:**
```typescript
mouseEnterTimer = window.setTimeout(() => {
// 填充逻辑
}, 16);
```
**优化后:**
```typescript
rafId = requestAnimationFrame(() => {
// 填充逻辑
});
```
**效果:** 与浏览器渲染周期同步,更流畅
### 5. 使用 v-memo 指令缓存单元格渲染
**优化后:**
```vue
<div
v-if="shouldRenderCell(col - 1, row - 1)"
v-memo="[getCell(col - 1, row - 1)?.type, getCell(col - 1, row - 1)?.status, ...]"
:class="getCellClass(col - 1, row - 1)"
...
>
```
**效果:** 只有当依赖项变化时才重新渲染,减少不必要的 DOM 更新
### 6. 统一更新缓存机制
在所有修改单元格的操作后,统一调用 `updateCellMapCache()` 更新缓存:
- `initLayout()` - 初始化布局
- `loadLayout()` - 加载布局
- `addColumnLeft/Right()` - 添加列
- `addRowTop/Bottom()` - 添加行
- `mergeCells()` - 合并单元格
- `unmergeCell()` - 取消合并
- `handleUndo()` - 撤销操作
- `handleCellMouseUp()` - 鼠标释放
## 性能提升
经过优化后,预期性能提升:
1. **单元格查找**:从 O(n) 降低到 O(1),查找速度提升 100-1000 倍(取决于单元格数量)
2. **合并检查**:从 O(n²) 降低到 O(1),检查速度提升 10000 倍以上
3. **渲染性能**:使用 v-memo 后,只有变化的单元格才会重新渲染
4. **鼠标交互**:使用 requestAnimationFrame 后,交互更流畅,帧率更稳定
## 注意事项
1. **缓存一致性**:所有修改单元格的操作都必须调用 `updateCellMapCache()` 保持缓存同步
2. **内存占用**Map 缓存会占用额外内存,但对于性能提升是值得的
3. **兼容性**`v-memo` 是 Vue 3.2+ 的特性,确保项目使用 Vue 3.2 或更高版本
## 后续优化建议
如果性能仍然不够理想,可以考虑:
1. **虚拟滚动**:只渲染可见区域的单元格(对 Grid 布局实现较复杂)
2. **Canvas 渲染**:使用 Canvas 替代 DOM 渲染(需要重写交互逻辑)
3. **Web Worker**:将复杂计算移到 Web Worker 中
4. **分块渲染**:将大布局分成多个块,按需加载